Rolling Hills

180-metre island. Golden hour. Lightning-zap corral.

Rolling Hills is the hero scene. A small island, ringed by water, lit by a permanent late-afternoon sun. The terrain isn't flat; it rolls. There are ridges that block your sightline to the flock, dips that catch sheep and slow them down, a shoreline that defines where the playable space ends.

On a flat pasture, herding is a 2D problem. On Rolling Hills, you have to read the landscape too. A flock cresting a ridge can scatter on the descent. A dog sprinting up a slope eats more stamina than the same sprint on level ground. The terrain becomes part of the puzzle.

The corral

On the north side of the island sits a small corral framed by dark stones. Drive sheep into it and they get pulled in by a lightning effect — a Tesla-coil zap that scores them. The corral is the objective in scored modes here. Get the flock there, hold the line, watch the score climb.

On a 5,000-sheep Chaos run, the corral is a chokepoint. The flock won't all fit through the entrance at once and the back of the herd starts spilling sideways. Managing the spill is the late-game.

Visual style

Hosek-Wilkie analytic sky tuned to a warm sunset preset, parallax cloud layer, anime-style water with sun-glint where it meets the shore. The grass field uses three rotated noise octaves for wind so the breeze reads as flow, not a single wavefront. EZ-Tree foliage and Pixel-Forge rocks are scattered with deterministic seeds so the scene composition is the same every load.

Rolling Hills is the scene that ends up on the OG cards and trailers because it's the one that does the most work visually.

How to play

WASD / arrows to move, Shift to sprint, mouse-wheel or pinch to zoom. On mobile: joystick + sprint button. The camera defaults to a top-down isometric (Classic); press C to cycle through Follow (close cinematic) and Free (yaw-orbit). All three are useful on Rolling Hills, depending on whether you're trying to read the whole flock or chase one stragglers.

Play Rolling Hills →
Other biomes: Home Field · Open Country
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