Flagship biome

Newsheepdogland

A boot-shaped survival island under a low dusk sky. A mountain in the north, a wide grazing foot, a homestead pen, and wolves that come out after dark.

Survival changes the loop

The other biomes are about position and pressure. Newsheepdogland adds a clock. A day/night cycle runs over the round: the homestead gate swings open at dawn and seals at night, so the job is to graze the flock across the foot by day and drive it home before dusk.

Sheep left outside the pen at night are hunted. Survive a night, the flock grows the next day; lose too much of it after dark and the run ends. Your score is the largest flock you ever brought home.

Scene shape

  • Boot-shaped island, roughly 3.2 square kilometres.
  • A 120-metre mountain in the northern leg, a wide grazing foot to the south.
  • A homestead with a real pen fence and a single day-cycled gate.
  • Forest, tall-grass shore bands, and a coastline the sim and the render share.

The WebGPU flagship

Newsheepdogland is the default entrance world and the scene that drives the desktop WebGPU path: the Hosek-Wilkie sky, shoreline water, and GPU compute-culled grass and trees. Mobile keeps the WebGL path until a real WebGPU-capable phone validates the budget.

Play the survival island

Follow is the default here. Use Free to scout the drive home before the gate seals at dusk.